Staircase

Monday, November 20th, 2006

This is the 3d model I’m the most proud of. It’s a reproduction of my old apartment’s staircase. » more

Go-ban with beer and cigarettes

Monday, November 20th, 2006

Although I don’t like using the new-generation renderers (much too slow to be useful), you have to admit they can produce some very nice lighting. » more

Inner court in Rome

Monday, November 20th, 2006

Another Brazil r/s render, this time of a back alley in Rome that I found pretty. The walls and wooden door are bitmaps, the rest — including the floor — is procedural. Rendering time was a little more than three hours.

Girl on a movie set

Monday, November 20th, 2006

The image on the left is an attempt to create a CG version of the photograph on the right.

» more

Dessi’s mask

Monday, November 20th, 2006

The mask is based on a hand-made one that I bought in Agostino Dessi’s shop in Florence. Done with poly modeling, this was actually my first attempt at using this technique.

Girl on a window

Monday, November 20th, 2006

The image on the left is an attempt to create a CG version of the photograph on the right.

» more

Gray figure

Monday, November 20th, 2006

Continuing my first steps with Maya 3d animation software: a rather minimalistic figure of a woman.

Toy cow

Monday, November 20th, 2006

First steps with Maya 3d animation software. This little cow was actually moving around nicely until I lost the Quicktime I made of it.

Alarm clock

Monday, November 20th, 2006

A couple of 3d renders of a model of my alarm clock. Unfortunately I couldn’t get an Energizer bitmap anywhere, so I added a cartoon pinup instead. The model was created with the old 3DS MAX smoothing modifier, Meshsmooth.